This study explores how gamification can be incorporated when facilitating theoretical content in Computer Applications Technology (CAT) to promote self-directed learning of Generation Z learners. The CAT curriculum consists of practical and theoretical content. and Generation Z learners tend to perceive theoretical content as less engaging and less stimulating. The dynamic nature of ... https://tftoyes.shop/product-category/masters-of-the-copyright-universe/
Masters of the copyright Universe
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